PlanMixPlay season one coming soon
Sunday April 22, 2018
As the first online show (in nearly a years time) starts closing in, I've spent a bit more time pondering what sort of format I'd like things to be in. I'm fairly content with having the show itself starting much like it used to, except with a few significantly new bells and whistles. However, it's important to me that it also evolves. The whole purpose of building PlanMixPlay is allow for some significant evolution of the show to occur.
As some point in the past I noticed that YouTube started supporting its content creators splitting videos into seasons and episodes, not unlike classic television. I like that this allows a show to more explicitly portion its content. In my case, I would aim to have each new season to feature new functionality insuring that I continue developing PlanMixPlay once the show resumes.
One of the benefits of this site having a fairly small, possibly even non-existent readership, is that I don't mind being a bit open about future ideas and plans. As previously stated, I expect season one of the new PMP-based show to be quite faithful to my previous show. Season two on the other hand, I think I'll try to introduce some more video-based content. Nothing as casual and common as "Let's plays" (god knows YouTube has no shortage of that bilge), but more like a short expose on a single or couple of games per show. I.e. I'd dig up a couple of c-64 games I've played back when I was but a wee young lad, create some pre-recorded footage and then use that as partial content during the show. Furthermore, it makes sense to have the music selection also focus a bit on the featured game(s) in question.
I've not quite hammered down the exact format for season two as you can probably guess, but the rough idea will definitely be utilizing some amount of video media to flesh out that aspect of PlanMixPlay.
Another question that's left to answer is how long approximately each season will be. Given that I initially still intend to do a single show per week, I think an 8 to 10 episodes per season should give me sufficient time (8-10 weeks) to develop at least one or two new features per season. This may well get adjusted after I've completed a season or two and get a feel for how much I can take on in terms of development.
Last but not least, as a reward for reading this far and... Well... Bothering to even read any of this at all, here's a brief look at an approximate prototype of the live show visuals for season one!
New LasseLaursen.com, new PlanMixPlay.com and new shows
Saturday March 17, 2018
As the title aptly suggests, both my sites have been re-launched, and a series of new shows are planned to commence in the coming months. Let's talk about it.
I was not expecting to go this long without an update. Fortunately, significant development delays of any of my personal projects cause approximately zero problems. Apart from impeding the progress of my passions of course. Anyway, this lack of consequences is one of the many advantages of still being near the very bottom of the Internet totem pole. There are no freak-outs on forums, there's no DDoS'ing of web servers, and no idiotic death threats via Twitter. While nobodies like me occasionally yearn for - at most - one out of those, I also know that if you ever go big, it'll be a slow trip back to obscurity, so it can definitely be a case of be careful what you wish for. I definitely prefer the slow, steady, and periodic lurch forward, rather than sudden high acceleration growth.
Another massive benefit of attempting to cobble together a small community is that updating and changing things can be done in a somewhat sloppy manner without incident. I'm not advocating doing things in a sloppy manner, but when the consequences are minor, it's far more acceptable to cut corners now for the sake of making progress. If things proceed the way I hope they will, it (unfortunately) won't always be like that. The more established a system, the less appropriate this corner cutting becomes, as it quickly turns into a bigger headache to fix a system running and serving hundreds, rather than one serving just a few individuals a day. Anyway - that's enough philosophizing for one post, let's get on with the changes and updates.
First and foremost, for both LasseLaursen.com and PlanMixPlay.com, changes include:
- Laravel 5.5 - While largly unnoticable on the front-end side, it streamlines a significant number of elements on the back end. Given that this is their long-terms support release it only makes sense to focus work on it.
- Foundation 6 - It makes sense to switch to a more modern version of Foundation when updating the entire site. Foundation 6 is quite discerning in terms of supported browsers. For example, I believe IE 10+ is required. Given most of my visitors will likely be using Chrome and/or Firefox, it shouldn't matter in the grand scheme of things.
- Font Awesome 5 Pro - Knowing that I'd eventually rebuild this site again, I ponied up some cash for the pro license during the kickstarter. If you've ever wanted to see how to properly do a Kickstarter video, check theirs out. It really is in a league of its own.
- Video stream integration - Starting now, PlanMixPlay.com will serve up the show video stream directly on-site. As if that wasn't enough, there's even...
- Chat - Yes - the early beta versions have now matured into something, hopefully, stable enough to run concurrently with the show. I bet a few of your are wrinkling your noses wondering what good a second or perhaps even third chat is on top of the existing options? Trust me, there is a reason, and I'll demonstrate its usage during the first (of hopefully many) live shows!
That more or less covers the general website improvements.
Let's talk PlanMixPlay itself:
- Visualisation - Likely the biggest new performance element. PlanMixPlay now supports both live rendered visuals (via OpenGL) as well as video visuals (in H.264 codec).
- Beat detection - Preliminary beat detection is now supported and ties into visuals where appropriate.
- Lyrics support - Preliminary lyrics are supported in the .lrc format. The lyrics also tie into visuals where appropriate.
- Visual Studio 2017 - The code base has been updated to now compile with the latest version of visual studio. I was a little reluctant to make this leap, given the occasional teething problems the latest version of any software tends to exhibit these days. At the same time, I prefer to make significant leaps whenever I do update my tools. I'm happy to report that there were no major issues this time.
- Encapsulation - Significant work has been done to isolate planmixplay's various components from another, as well as isolate most of the design from external libraries. It's important to do this early, so nothing becomes too entangled in the design, making it a nightmare to replace in the future.
- Redundancy - Significant cleanups have occurred where code has become generic enough to be simplified.
- A lot of further improvements have happened which are too tedious to list here.
The only real unknown that's left up in the air at this stage is when the shows will commence again, and for a one or two interested individuals, when PlanMixPlay will see another release. Now that the sites have launched, I'll be planning to conduct a few test shows once I'm satisfied everything isn't completely on fire. Then some proper official shows will run, and once I've been convinced of the stability of the latest PlanMixPlay version, I'll look to creating a new release.
I look forward to broadcast to you soon! Stay tuned!
Planmixplay version 0.3.0 is coming along nicely
Wednesday June 28, 2017
The occasional listener will have noticed that there's been a sharp decline in weekly shows on SlayRadio.org. I apologize that the stream of weekly shows has been put on a bit of a hiatus. A combination of a brief lapse of lacking enthusiasm and a few personal matters are to blame for the temporary setback. I strongly emphasize the temporary because although it's currently still hard for me to tell when I'll be back in full force, I believe I can tell you that when I do return, I'll either have, or be close to, finishing the next major release of PlanMixPlay. My last shows have further strengthened my resolve in delivering something more visually appealing to the show.
If you'll allow me to quantify my view, I'll deliberate it for you. When the very first visual shows started making their way up to the associated PlanMixPlay YouTube channel, the number of viewers during the live broadcast hovered around a solid 1 person. Most individuals who've spent any real time delving into what it takes to accrue a significant following has realized that the proverbial YouTube land-grab has ended. The pioneering days are behind us, and while there's no reason you cannot gain sufficient traction with something new and exciting (wink), it's not just short term investment. You have to plan to be in it for the long haul. While my weekend shows do bring me joy and enable me to continuously test PlanMixPlay, a big realization struck when I finally got the webcam working as part of the live show. The viewer count jumped from 1 individual, to approximately 6 people. I had always expected some actual personal presence in the visuals to appeal, but seeing it really happen is something else. This in turn kind of clicked for me, leading me to decide that I'd rather save a few shows and then come back with something much more unique than before. I know maintaining a presence is important these days, what with most peoples attention spans being shorter than Aaron paul's career, but I figure the people who'll drop off can come back, and those who can wait will appreciate what I'm working hard to deliver.
I'll do my best to get something done as soon as possible, but there's a lot of work still to be done, and not much time to do it in. I'll hopefully see you on-the-air soon enough!
A minor update
Wednesday March 22, 2017
It's been a solid month and more since the last update, so I thought it high time to provide a bit more news on recent events. Since the last update, the weekly shows have remained fully visual which I feel is a significant milestone. I envision two further milestones in the near future. The first is removing all the terrible hacks I put in, to make this visual version of PlanMixPlay an early reality. Hopefully that milestone will be achieved within a week or two. The second milestone is polishing the new features to the point of being release-ready. This will, in all likelihood, take at least another 2-3 weeks with the current momentum I'm having.
These public releases of PlanMixPlay mostly serve as a personal tangible milestone, rather than a widely anticipated software relase. In fact, last time I checked, the initial release of PlanMixPlay had been downloaded a total of 0 times. Which I am ok with. I believe that as the product matures, there might be some mild outside interest. Time will tell.
For the interested few, the visuals are broadcast using XSplit. I would have definitely preferred the cheaper OBS option but for some reason that software would not broadcast anything except a static image of my rendering output. As with most problems you face as you get older, I opted to throw money rather than time at it, and luckily XSplit did/does the trick.
Last, but certainly not least, provided I've done my due diligence in testing, the PlanMixPlay twitter account will now not only announce new shows when... announced, but also tweet out 60, 15, and 5 minute reminders prior to every show. So if you've ever found yourself missing part of the live experience you really would have rather been present for, now is the time to follow the official PlanMixPlay Twitter account!
We have visual confirmation
Monday February 27, 2017
We react to big changes, not small ones, over time. We are continuously familiar with our own surroundings as time passes, because each change is minute. Tree's grow slowly. We grow/age slowly. Almost imperceptibly slow, one could argue. Our brain is much more adept at picking up the bigger changes. In a day-to-day context, this means only when something significantly impressive crosses our path does our brain do a double take. If something is just 1% better than what we've always seen before, the result is still 'meh'... So why this lengthy opaque introductory text? Well...
Yesterday, for the first time (apart from one short trial run), did I live-stream visual output from PlanMixPlay to YouTube. The viewer count was low (topping out at 10), the audio was tinny (most likely due to the not awesome (software-based?) soundcard in this here ASUS G751), the visuals were simple, but by golly they were there. That's what mattered. It's a bridge to a whole new level for PlanMixPlay - one that, now breached, will flow so much more easily. To tie this together with the previous paragraph - it's a fairly imperceptible change on the way to a huge one when (hopefully) PlanMixPlay is able to do/deliver so much more. To have people do a double-take and actually take notice.
There's still so much to do as the architecture that held together yesterdays visuals were more or less the virtual equivalent of duck tape, shoestring, and some gum. MacGyver would have been proud. Now that the visuals are on track, there are countless minor things administrative things to automate.
- Automatically linking each YouTube video with the show on PlanMixPlay.com.
- Integrating the show title into the visuals.
- Automatically announcing the show both via Slayradio.org and YouTube.com
- and, and, and...
All of these are time consuming and unfortunately add little to the experience itself, but exposure (as I've come to understand) is just as important as the message you're sending out there. Your art might as well not exist if no one appreciates it. Speaking of which, the quite shaky first broadcast is available below.