Planmixplay irregularities part two Sunday November 27, 2016


It has been another month with neither an update, nor a (PlanMixPlay) show in sight. The short story is that life has gotten a bit in the way. The slightly longer one also tells of some odd internet connectivity issues that I'm trying to sort through. Hopefully what's coming on the other end will be worth the wait however. I'm once again tempted to talk a lot about plans and ideas, but so often these things turn to nothing before they were ever anything. Once you get involved in a creative circle you start to notice how some individuals talk a lot about plans, but never follow through. Sometimes... You'll notice this person in the mirror. It's important to take a few lessons from this.

First, that we all have a tendency to do this to some degree. It's alluring to talk about fantastic thoughts/ideas/plans. Especially if you feel that you'd actually be able to execute on them. It makes them seem more real. Despite the fact that they're no more real than most peoples hopes for winning the lottery. But take some comfort from this. It is - if nothing else - an equalizer. We can all hope for big things that we'll never manage. What really separates people - to me - is how big and often this talk occurs vs. what comes into being. I'd speculate that perhaps only 1% of the things I imagine become real, and perhaps only 20% of the ones I talk about do. I guess what I'm getting at is, ideally, we should all talk less and do more.

The second is actually the most important lesson I think. That what other people say vs. do doesn't matter. It can be beneficial as a motivator, to convince yourself that you're making actual headway while this other person is merely talking about making headway. But at the end of the day - that's irrelevant. Who knows - this other person might catch a break far sooner than you, and then the headway you've made will perhaps not matter. So at the end of the day - you may as well just do your utmost regardless of what anyone else is doing.

Which brings me the to the final part of this post. What I've been thinking about in terms of making headway. The time has come to start trying to create some real encapsulated output with PlanMixPlay. The danger with a project such as PlanMixPlay is that - while it does resemble a lot of existing software - the concept is slightly different fundamentally. Which means trying to explain the subtle difference is difficult. To the point where you're better of showing it. I've tried often enough to explain PlanMixPlay to interested parties to realize that in order to actually make real headway, I need to have some tangible and workable examples of what I'd like to achieve. I need to get to a place where someone will be keen to ask 'So is this ready to go?', or perhaps better, not even ask, just assume that it is.

But creating an encapsulated output ready for propagation is not enough. The former sentence reveals why it is not. Propagation. It must be easy to spread. You'll hear a lot more from me when I have something that's both, but for now all I can say is that I'll see if I can't get at least a show in sometime during December, provided that the technical issues subside.

Here's hoping!


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